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GPU as a Service Market Report 2020: Growth Analysis and Trends Forecast to 2025

Author : Ronak Bora | Published Date : 2020-09-07 

GPU as a service market size is anticipated to grow substantially by 2025, owing to sudden rise in crypto mining and rapid growth in cloud gaming. The surging prevalence of technologies such as deep learning and big data will also support the market outlook. Increasing number of data centers as result of ongoing digitalization across several industry verticals will necessitate the adoption of predictive analytics tools creating more business opportunities.

Robust advancements in technology have led to a rise in the deployment of IT-based solutions, impelling GPU as a service market size. Nowadays, GPUs (graphics processing units) are being predominantly integrated with the CPU (central processing unit) in self-driving cars, artificial intelligence, and high processing power computing, subject to consumer demands for the installation of graphics in their systems.

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In the coming years, it is expected that the surging automation in vehicles for ADAS, internal infotainment, and other significant applications are likely to contribute toward enhancing GPU as a service industry outlook. It is prudent to mention that several product developers also prefer software-based systems such as CAD and CAM for improving the overall output efficiency and accuracy, which would considerably propel GPU as a service market over the years ahead.

Considering the benefits of GPUs, numerous educational institutes have been extending invitations to industry biggies for supercomputer installation. For instance, the Central China Normal University has called upon Inspur to build a petaflop supercomputer, which will help the educational organization host deep learning workloads and traditional HPC applications.

The deployment of artificial intelligence in particular, is slated to have a significant impact on GPU as a service industry trends, on account of which numerous companies have been striving to improve their AI-based programs and products for learning institutions. The robustly increasing adoption of AI-based technologies across scientific and industrial disciplines is thus anticipated to play a key role in the growth of GPU as a service market.

The increased demand for GPU systems from crypto miners is also proliferating the market growth. GPU as a service market players are strategically developing customized products for miners, providing attractive deals & offers for gamers and other customers. For instance, AMD Group developed Radeon Packs, under which gamers can obtain a discount of up to USD 400 if they buy Vega GPU along with the complementary hardware such as high-end gaming monitors. If a consumer only buys Vega GPU, the price of the card increases by USD 100. Similarly, NVIDIA also launched its new artificial intelligence, gaming, automotive, and professional visualization solutions for long-term growth.

The Asia Pacific GPU as a service market is projected to grow at a CAGR of over 40% during the forecast period. The growing gaming market and supportive government investments to support the designing & manufacturing enterprises are fueling the market growth in the region. The rising internet penetration coupled with the proliferation of smart devices and increasing spend on gaming is transforming the region as a potential market for cloud gaming over the forecast timeline. For instance, China, Japan, and South Korea generated combined gaming revenue of over USD 58 billion in 2018 and were among the top four contributors to the gaming market.

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The prominent GPU providers, such as Intel, AMD, and NVIDIA, are strategically collaborating & partnering with cloud service providers to enhance GPUaaS for end-users and hold a significant market share in the competitive GPUaaS market. GPU as a service market players are developing specific GPUs for several purposes such as deep learning, crypto mining, and cloud gaming. Additionally, this enables them to expand their existing portfolio and increase their geographical reach.

Table of Contents (ToC) of the report:

Chapter 1. Methodology & Scope

1.1. Methodology

1.2. Scope

1.3. Definitions

1.4. Methodology and forecast parameters

1.5. Data Sources

1.5.1. Secondary

1.5.2. Primary

Chapter 2. Executive Summary

2.1. Global GPU as a Service Market 3600 synopsis, 2014 - 2025

2.1.1. Business trends

2.1.2. Regional trends

2.1.3. Product trends

2.1.4. Deployment model trends

2.1.5. Service model trends

2.1.6. Application trends

Chapter 3. GPU as a Service Market Insights

3.1. Introduction

3.2. Industry segmentation

3.3. GPUaaS industry landscape

3.4. Industry ecosystem

3.5. Cryptocurrency on GPU market

3.6. Cloud gaming impact on GPUaaS Market

3.7. Architecture analysis

3.7.1. Difference between CPU and GPU

3.8. Technology and innovation landscape

3.8.1. Impact of IoT

3.8.2. Non-photorealistic rendering

3.8.3. AI, Deep Learning and Machine Learning

3.9. Regulatory landscape

3.9.1. Statement on Auditing Standards 70 (SAS)

3.9.2. PCI DSS

3.9.3. CSA Security, Trust & Assurance Registry (STAR)

3.9.4. Restriction of Hazardous Substances (RoHS)

3.9.5. ISO 14001

3.9.6. OHSAS 18001

3.10. Industry impact forces

3.10.1. Growth drivers

3.10.1.1. Increasing focus on R&D in gaming and designing industry

3.10.1.2. Demand from cryptocurrency miners

3.10.1.3. Rise in demand for smart TV and smartwatches in Asia Pacific

3.10.1.4. Migration of data from on-premise to cloud deployment model

3.10.2. Industry pitfalls and challenges

3.10.2.1. Rapid change in technology

3.10.2.2. Lack of knowledge

3.10.2.3. Growing preference for portable devices rather than computing devices

3.11. Porter’s analysis

3.12. PESTEL analysis

3.13. Growth potential analysis

Browse complete Table of Contents (ToC) of this research report @ https://www.gminsights.com/toc/detail/gpu-as-a-service-market

About Author

Ronak Bora

Ronak Bora

A graduate in Electronics Engineering, Ronak writes for fractovia and carries a rich experience in digital marketing, exploring how the online world works from a technical and marketing perspective. His other areas of interest include reading, music, and sport. [email protected] | https://twitter.com/RonakBora26

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