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Light Field Market Segmented by Technology, Top Manufacturers, Geography Trends & Forecasts to 2024

Author : Ronak Bora | Published Date : 2020-09-08 

One of the most swiftly progressing verticals of the global smart technologies space, light field market has come a long way since its inception owing to pathbreaking inventions to capture the 3D and 4D light fields. The gradually rising popularity of light field cameras across several business verticals such as industrial, healthcare, retail, entertainment and media, and automotive has certainly propelled the product demand in the recent years.

As light field cameras are equipped with thousands of micro lenses between the main lens and the sensor, it lets the user shoot first and focus later which ensures an improved image resolution. Numerous companies appear proactive in adopting light field technology and are developing high-grade products – a factor that would widen the horizon of light field industry in the years ahead.

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One of the major factors that has provided a significant impetus to the light field market progression is the rapidly expanding entertainment and media application of this technology. In fact, as per a research report prepared by Global Market Insights, Inc., the entertainment and media application apportioned more than 25 percent of the total revenue share of the industry in 2017 – impressive statistics that signify the extensive future growth of this application. This technology is being increasingly incorporated in numerous entertainment medias including amusement parks, theaters, gaming, museums, and apps, predominantly through virtual reality (VR) headsets. Apparently, the light field technology has seemingly demonstrated a new level of how convincing VR experiences can be.

A recent instance lending credibility to the claims of using light field technology effectively in VR is of Google, who has been experimenting with this technology over the last few years. In 2018, the search engine giant released a free application, named ‘Welcome to Light Fields’, mainly to exhibit the potential of this technology. Notably, the application has been made available on Steam VR for Windows, Oculus Rift, and HTC Vive VR headsets.

The Asia Pacific light field market is expected to witness a high growth in the coming future owing to the increasing adoption of advanced imaging and 3D modeling technologies in several industrial segments. The automobile industry in Japan is flourishing at a high pace with the development of new and advanced technologies such as connected cars. The incorporation of the HUDs into these vehicles for guiding the path and destination with the help of holographic technology is driving the demand for the technology in the light field market. Moreover, smartphone manufacturers in China and Japan are engaged in incorporating the technology into smartphone cameras to enhance the picture quality and resolution, thereby providing an impetus to light field market growth.

Major players participating in the light field market are Toshiba Corporation, Avegant Corp., Google LLC, FoVI 3D, Inc., Holografika, Light Field Lab, Japan Display, Inc., Nvidia Corporation, Lumii, Inc., Panasonic Corporation, OTOY, Inc., Ricoh Innovations Corporation, Raytrix GmbH, Sony Corporation, and Samsung Display Co., Ltd., among others. These players are offering diversified offerings in the light field market, allowing them to compete and offer their solutions to the customer base. These players are witnessing a great opportunity in the market due to the lesser adoption and awareness of the technology among customers, allowing them to become market leaders by offering advanced solutions.

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Table of Contents (ToC) of the report:

Chapter 1    Methodology & Scope

1.1    Definition and forecast parameters

1.1.1    Definitions

1.1.2    Methodology and forecast parameters

1.2    Data Sources

1.2.1    Secondary

1.2.2    Primary

Chapter 2    Executive Summary

2.1    Light field industry 3600 synopsis, 2015 - 2024

2.1.1    Business trends

2.1.2    Regional trends

2.1.3    Technology trends

2.1.4    Application trends

Chapter 3    Light Field Market Insights

3.1    Industry segmentation

3.2    Industry landscape, 2015 – 2024

3.2.1    Global VR/AR industry landscape, 2015 – 2024

3.3    Industry ecosystem analysis

3.3.1    Vendor matrix

3.4    Technology and innovation landscape

3.4.1    Evolution of the light field technology

3.4.2    Emergence of 4D & 5D technologies

3.4.3    Holography technology

3.5    Regulatory landscape

3.5.1    IEEE Standards Association (IEEE-SA)

3.5.2    P2048.5 - Standard for VR/AR: Environment Safety

3.5.3    International Hologram Manufacturers Association (IHMA)

3.5.4    General Data Protection Regulation (GDPR)

3.5.5    The Code of Federal Regulations of the United States of America

3.6    Industry impact forces

3.6.1    Growth drivers

3.6.1.1    Growing demand for the technology in medical imaging in the U.S.

3.6.1.2    Rising demand for High-Definition (HD) viewing experience in North America and Europe

3.6.1.3    Rising need of the technology for prototyping in Europe

3.6.1.4    Growing demand for light field technology for visual effects in the entertainment & media industry in Asia Pacific

3.6.1.5    Growing demand for AR/VR technologies in Latin America and MEA

3.6.2    Industry pitfalls & challenges

3.6.2.1    Lack of infrastructure support to implement light field imaging

3.6.2.2    Large data storage requirements

3.7    Growth potential analysis

3.8    Porter’s analysis

3.9    Competitive landscape, 2017

3.9.1    Strategy dashboard

3.10    PESTEL analysis

Browse complete Table of Contents (ToC) of this research report @ https://www.gminsights.com/toc/detail/light-field-market

About Author

Ronak Bora

Ronak Bora

A graduate in Electronics Engineering, Ronak writes for fractovia and carries a rich experience in digital marketing, exploring how the online world works from a technical and marketing perspective. His other areas of interest include reading, music, and sport. [email protected] | https://twitter.com/RonakBora26

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