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Mixed Reality Headsets Market 2020 Regional Growth Drivers, Opportunities, Trends, and Forecasts to 2024

Author : Ronak Bora | Published Date : 2020-09-10 

Mixed Reality Headsets Market is estimated to surpass USD 35 billion by 2024. Rapid adoption of these devices in aerospace & defense is expected to drive the industry. Several airlines such as Air France and Japan Airlines are using these systems for the customers and cabin crew. For instance, Air New Zealand, in partnership with Dimension Data, an IT services provider, is testing the use of Microsoft HoloLens for its cabin crew. Companies such as Bell Helicopters, Airbus, and Boeing are using them to include advanced platforms such as autonomous systems.

The use of VR devices is predicted to grow significantly over the forecast timespan, owing to increasing adoption in gaming and entertainment industry. Growing popularity of untethered VR devices, owing to high degree of portability, convenience and ease of use are expected to impact the mixed reality headsets market positively. Moreover, companies in the industry are increasingly investing in the development of these products. For instance, after the launch of Pico Goblin, Google announced the launch of its untethered, stand-alone, and fully-tracked VR headsets.

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Speaking of the commercialization potential of mixed reality headsets market, the other domains including the likes of healthcare, education, industrial, manufacturing, and retail, are also emerging as strong contenders in the application landscape of this fraternity. Below is a concise overview of the MR headsets industry trends in the healthcare and education verticals:

The education sector has been one of the top-notch verticals having witnessed a disruptive digital transformation over the recent years. In fact, with the penetrating technological interferences in the education industry, mixed reality headsets, in all likelihood, may become a vital component of the learning process. In fact, as per experts, the incorporation of these technologies has significantly improved the interest and delivery quotients in teaching – a prime reason justifying the deployment of these headsets in the teaching, training, and tutorial programmes.

One of the prominent instances validating the potential of MR headsets in education industry is Microsoft’s arguable claim of positioning the HoloLens and Windows Mixed Reality as the future of education. In a recent turn of events, Microsoft collaborated with Liflique, a visual education company that delivers digital science curriculums for students by using the MR and AR technology, to introduce augmented learning to prep schools in California.

Shifting trend from learning a subject to feeling the content is aiding the adoption of mixed reality headsets market in education sector. Schools are investing resources in researching and experimenting with these technologies. Institutions are increasingly taking efforts to implement the AR/VR technologies in classrooms to enable students to explore and experiment the learnings. Companies are investing in providing solutions to schools and offer training to teachers in a way to enhance literacy. For instance, Google has launched Google Expeditions that enables students to undertake immersive virtual journeys to surface of Mars and coral reefs. Such initiatives will propel the penetration of headsets in education sector contributing to the increase in mixed reality headsets market.

Japan mixed reality headsets market is expected to observe considerable growth, owing to high adoption of AR/VR technologies in entertainment and media industry in the country. With the growing popularity of Nintendo and Sony, the adoption of VR devices is increasing. To engage children with the technology, AR Museum, an AR art exhibition was launched in Tokyo. In addition to gaming and entertainment, the use of these devices in retail sector is expected to aid the Japan mixed reality headsets market growth. For instance, the devices are used in the Shinkuju's high-end departmental stores to enhance the shopping experiences of users.

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The mixed reality headsets market is fragmented in nature and is characterized by high competition among the players. Some of the vendors in the industry include Microsoft Corporation, GlassUp S.r.l, Samsung Electronics, Optinvent, Zeiss, Vuzix Corporation, Zebronics, and DAQRI. The technology giants are partnering with startups to enter the industry and gain substantial share. For instance, in November 2017, Apple, Inc. announced a USD 30 Million deal to acquire Vrvava, an AR-headset startup. With this, the tech-giant has paved its way into the AR/VR device industry and is expected to start shipping the devices by 2020.

Table of Contents (ToC) of the report:

Chapter 5.   Mixed Reality Headsets Market, By Product

5.1.  Global AR Headsets market share by product, 2016 & 2024

5.2.  HMD

5.2.1. Market estimates and forecast, 2015 - 2024

5.2.2. Market estimates and forecast, by region, 2015 – 2024

5.3.  Smart glasses

5.3.1. Market estimates and forecast, 2015 - 2024

5.3.2. Market estimates and forecast, by region, 2015 - 2024

Chapter 6.   Mixed Reality Headsets Market, By Application

6.1.  Global AR Headsets market share by application, 2016 & 2024

6.2.  Entertainment

6.2.1. Market estimates and forecast, 2015 - 2024

6.2.2. Market estimates and forecast, by region, 2015 - 2024

6.3.  Healthcare

6.3.1. Market estimates and forecast, 2015 - 2024

6.3.2. Market estimates and forecast, by region, 2015 - 2024

6.4.  Aerospace & defense

6.4.1. Market estimates and forecast, 2015 - 2024

6.4.2. Market estimates and forecast, by region, 2015 - 2024

6.5.  Automotive

6.5.1. Market estimates and forecast, 2015 - 2024

6.5.2. Market estimates and forecast, by region, 2015 - 2024

6.6.  Retail

6.6.1. Market estimates and forecast, 2015 - 2024

6.6.2. Market estimates and forecast, by region, 2015 - 2024

6.7.  Industrial

6.7.1. Market estimates and forecast, 2015 - 2024

6.7.2. Market estimates and forecast, by region, 2015 - 2024

6.8.  Others

6.8.1. Market estimates and forecast, 2015 - 2024

6.8.2. Market estimates and forecast, by region, 2015 - 2024

Browse complete Table of Contents (ToC) of this research report @ https://www.gminsights.com/toc/detail/mixed-reality-headsets-market

About Author

Ronak Bora

Ronak Bora

A graduate in Electronics Engineering, Ronak writes for fractovia and carries a rich experience in digital marketing, exploring how the online world works from a technical and marketing perspective. His other areas of interest include reading, music, and sport. [email protected] | https://twitter.com/RonakBora26

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